Dead or Alive Wiki
Tag: Visual edit
No edit summary
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Improve}}
 
{{Improve}}
 
[[File:Snap_2013-01-29_at_14.43.16.png|thumb|Yohei Shimbori]]
 
[[File:Snap_2013-01-29_at_14.43.16.png|thumb|Yohei Shimbori]]
'''Yohei Shimbori''' ''(''新堀 洋平 ''Shinbori Yōhei) ''is a member of staff at [[Koei Tecmo]], as part of [[Team Ninja]]. He has worked on previous ''[[Dead or Alive (series)|Dead or Alive]]'' titles, including ''[[Dead or Alive Ultimate]]'' and ''[[Dead or Alive 4]]'', and is currently the director for the up-coming title ''[[Dead or Alive 5]]''.
+
'''Yohei Shimbori''' ''(''新堀 洋平 ''Shinbori Yōhei) ''is a member of staff at [[Koei Tecmo]], as part of [[Team Ninja]]. He has worked on previous ''[[Dead or Alive (series)|Dead or Alive]]'' titles, including ''[[Dead or Alive Ultimate]]'' and ''[[Dead or Alive 4]]'', and is currently the director for ''[[Dead or Alive 5]]'' onwards (sans ''Xtreme'' series).
   
 
==Background==
 
==Background==
Line 8: Line 8:
 
After ''Ultimate'' was complete, Shimbori continued to work for Team Ninja during the development for ''Dead or Alive 4'', primarily on the game's fighting system. Some of his ideas that made it into the final version of ''Dead or Alive 4'' include bounce combos, critical launch height change, and ground strikes, as well as a lot of the changes in the strike system.
 
After ''Ultimate'' was complete, Shimbori continued to work for Team Ninja during the development for ''Dead or Alive 4'', primarily on the game's fighting system. Some of his ideas that made it into the final version of ''Dead or Alive 4'' include bounce combos, critical launch height change, and ground strikes, as well as a lot of the changes in the strike system.
   
Currently, Shimbori is the director for ''Dead or Alive 5''.<ref>[http://www.doaeu.com/2012/04/getting-to-know-director-of-doa5-yohei.html Getting to know the director of DOA5, Yohei Shimbori! Part 2 ]</ref>
+
Currently, Shimbori is the director for ''Dead or Alive 5'' onwards (sans ''Xtreme'' series).<ref>[http://www.doaeu.com/2012/04/getting-to-know-director-of-doa5-yohei.html Getting to know the director of DOA5, Yohei Shimbori! Part 2 ]</ref>
 
hope he dead
 
   
 
==Credits==
 
==Credits==

Revision as of 13:13, 26 January 2020

Jann Lee

We have to grow stronger...

This article/section is in need of improvement. If you have a good knowledge of the subject, feel free to add your information to the article. Once improvements have been made, this notice may be removed.

Snap 2013-01-29 at 14.43

Yohei Shimbori

Yohei Shimbori (新堀 洋平 Shinbori Yōhei) is a member of staff at Koei Tecmo, as part of Team Ninja. He has worked on previous Dead or Alive titles, including Dead or Alive Ultimate and Dead or Alive 4, and is currently the director for Dead or Alive 5 onwards (sans Xtreme series).

Background

Shimbori has had a long-term passion for fighting games; he had a tournament of a "certain well-known fighting game", and held his own tournaments while he was a student. His personal goal was to make an online fighting game, so he studied IT and basic programming in college and around the time he started working. This led to Shimbori being hired by Tecmo to work on Dead or Alive Ultimate (the first Dead or Alive game to feature online co-op), mostly as a tester.[1]

After Ultimate was complete, Shimbori continued to work for Team Ninja during the development for Dead or Alive 4, primarily on the game's fighting system. Some of his ideas that made it into the final version of Dead or Alive 4 include bounce combos, critical launch height change, and ground strikes, as well as a lot of the changes in the strike system.

Currently, Shimbori is the director for Dead or Alive 5 onwards (sans Xtreme series).[2]

Credits

References


v · e · d
Personnel
Studios and Publishers
Koei TecmoTeam NinjaTecmo
Sega
Directors and Producers
Current Yosuke HayashiYohei Shimbori
Former Tomonobu Itagaki
Sound and Music
Current Makoto Hosoi
Former Kazuhiko InabaTakafumi InamoriRyo KoikeShigekiyo OkudaHideyuki Suzuki