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==Gameplay== |
==Gameplay== |
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:''See also: [[:category:Command lists for Sarah Bryant|Sarah's command lists]]'' |
:''See also: [[:category:Command lists for Sarah Bryant|Sarah's command lists]]'' |
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− | Sarah plays the same as from ''Virtua Fighter''. She is a fast striker, and relies on very quick and long combos. Her kick and punch combinations make her perfect at doing long air juggles, and due to her almost non-existent recovery frames, she has great mobility. |
+ | Sarah plays the same as from ''Virtua Fighter''. She is a fast striker, and relies on very quick and long combos. Her kick and punch combinations make her perfect at doing long air juggles, and due to her almost non-existent recovery frames, she has great mobility. |
Her unique flamingo stance expands the number of moves at her disposal, and can confuse and trip up opponents who aren't used to her kicks and fake-outs, making her very difficult to hold and counter against. |
Her unique flamingo stance expands the number of moves at her disposal, and can confuse and trip up opponents who aren't used to her kicks and fake-outs, making her very difficult to hold and counter against. |
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− | A major downside is her weak throws that put her in a safe distance, rather than really damaging her opponent. Her holds also do this, and as a result, players must play her offensively, or they are otherwise helpless against combo heavy opponents. |
+ | A major downside is her weak throws that put her in a safe distance, rather than really damaging her opponent. Her holds also do this, and as a result, players must play her offensively, or they are otherwise helpless against combo heavy opponents. |
− | She is recommended for intermediate to expert players who focus on dishing out fast and damaging combos, rather than holds and throws. |
+ | She is recommended for intermediate to expert players who focus on dishing out fast and damaging combos, rather than holds and throws. |
===Stats=== |
===Stats=== |