The following are combo challenges for Phase 4 in Dead or Alive 6.

Difficulty 1[edit | edit source]

Close Hits

  • (Close Hit) 236 / Quarter-circle ForwardPunch

Difficulty 2[edit | edit source]

Basic moves

  • 3 / Down-ForwardPunch, on 1st strike hit PunchPlusKick

Basic moves

  • 3 / Down-ForwardPunchPlusKick
  • During Chifu HoldPlusKick, on 1st strike hit 2 / DownPunchPlusKick

Difficulty 3[edit | edit source]

Juggles

  • (Counter) 3 / Down-Forward3 / Down-ForwardKick, on 1st strike hit PunchPlusKick
  • To a launched opponent, during Tenfu Throw

Combos from a throw

  • 4 / Back6 / ForwardThrow
  • 7 / Up-BackKick, on hit PunchPlusKick
  • During Chifu Punch

Juggles

  • 6 / ForwardPunchKick, on 1st strike hit 2 / DownPunchPlusKick
  • KickKickKick

Juggles

  • (Counter) 3 / Down-Forward3 / Down-ForwardKick, on 1st strike hit PunchPlusKick
  • 3 / Down-ForwardPunch, on 1st strike hit PunchPlusKick
  • During Chifu Punch

Juggles

  • (Counter Hit) 3 / Down-Forward3 / Down-ForwardPunch
  • With back to a foe 2 / DownPunch
  • PunchPunchPunch, on 1st strike hit PunchPlusKick
  • During Chifu Punch

Combos from a hold

  • Against a high punch 6 / Forward7 / Up-BackHold
  • 1 / Down-BackPunchPunch, on 1st strike hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit PunchPlusKick
  • To a launched opponent, during Tenfu Throw

Difficulty 4[edit | edit source]

Wall Combos

  • (Wall hit) 6 / ForwardHoldPlusKick
  • 3 / Down-Forward3 / Down-ForwardPunch
  • With back to a foe 2 / DownPunch
  • PunchKickKickKick

Wall Combos

  • (Wall hit) 4 / BackPunch
  • 8 / UpKick, on 1st strike hit PunchPlusKick
  • During Tenfu Kick
  • (Close Hit) 236 / Quarter-circle ForwardPunch

Combos from a throw

  • To a crouching foe 1 / Down-BackThrow
  • 4 / BackKick, on hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit PunchPlusKick
  • During Tenfu PunchPlusKick

Combos from a throw

  • 236 / Quarter-circle ForwardThrow
  • 4 / BackPunch
  • 4 / BackKick, on hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit PunchPlusKick
  • To a launched opponent, during Tenfu Throw

Break Blow Combos

  • (Counter Hit) 6 / ForwardPunch
  • 7 / Up-BackKick, on hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit PunchPlusKick
  • During Tenfu Kick, on hit 2 / DownPunchPlusKick
  • (With full Break Gauge) 6 / ForwardSpecial

Difficulty 5[edit | edit source]

Combos from a hold

  • Against a mid kick 4 / Back6 / ForwardHold
  • (on 1st strike hit) 8 / UpKick
  • 4 / BackPunch
  • 4 / BackKick, on hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit PunchPlusKick
  • During Tenfu PunchPlusKick

Break Blow Combos

  • (Counter Hit) 6 / ForwardPunch
  • SpecialSpecialSpecial
  • 4 / BackKick, on hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit 2 / DownPunchPlusKick
  • 3 / Down-ForwardPunch, on 1st strike hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit PunchPlusKick
  • During Tenfu Kick, on hit 2 / DownPunchPlusKick
  • (With full Break Gauge) 6 / ForwardSpecial

Stage Combos (on The Throwdown)

  • Against a mid punch 6 / Forward4 / BackHold
  • Trigger Rumble Danger Zone
  • 3 / Down-Forward3 / Down-ForwardKick, on 1st strike hit 2 / DownPunchPlusKick
  • 6 / ForwardPunchKick, on 1st strike hit PunchPlusKick
  • To a launched opponent, during Tenfu Throw

Stage Combos (on Lost Paradise)

  • (Close Hit) 236 / Quarter-circle ForwardPunch
  • Trigger Pteron Danger Zone
  • 8 / UpKick, on 1st strike hit 2 / DownPunchPlusKick
  • 4 / BackPunch
  • 8 / UpKick, on 1st strike hit PunchPlusKick
  • During Tenfu Kick, on hit 2 / DownPunchPlusKick
  • (Close Hit) 236 / Quarter-circle ForwardPunch

Stage Combos (on Road Rage)

  • 6 / Forward6 / ForwardKick, when 1st strike hits or is guarded PunchPlusKick
  • During Tenfu Punch
  • PunchPlusKick, on hit PunchPlusKick
  • During Chifu PunchPlusKick
  • Trigger Area Expansion
  • 6 / ForwardPunchKick, on 1st strike hit PunchPlusKick
  • During Tenfu Kick, on hit PunchPlusKick
  • During Chifu Punch
  • Trigger Area Expansion
  • (With full Break Gauge) 6 / ForwardSpecial

Stage Combos (on Forbidden Fortune)

  • In an area with a ceiling 236 / Quarter-circle ForwardThrow
  • PunchPunchPunch, on 1st strike hit PunchPlusKick
  • During Chifu Punch
  • Trigger Explosive Barrels Danger Zone
  • 3 / Down-ForwardPunchPlusKick
  • During Chifu Kick, on 1st strike hit 2 / DownPunchPlusKick
  • (With full Break Gauge) 6 / ForwardSpecialHold
  • 4 / BackKick, on hit PunchPlusKick
  • During Chifu Kick, on 1st strike hit 2 / DownPunchPlusKick
  • 6 / ForwardPunchKick, on 1st strike hit 2 / DownPunchPlusKick
  • 3 / Down-ForwardPunch, on 1st strike hit PunchPlusKick
  • During Chifu Punch

Navigation box[edit | edit source]

v · e · d
Combo challenges
Dead or Alive 5 Last Round (2015)
Playable KasumiAyaneHayateRyu HayabusaHelena DouglasChristieLa Mariposa/Lisa HamiltonHitomiBaymanKokoroJann LeeLeifangTina ArmstrongBass Armstrong/Mr. StrongZackEliotGen FuBrad WongRigMilaAlpha-152EinLeonMomijiRachelMarie RosePhase 4NyotenguHonokaRaidou
Guest characters Akira YukiJacky BryantSarah BryantPai ChanNaotora IiMai Shiranui
Dead or Alive 6 (2019)
Playable KasumiAyaneHayateRyu HayabusaHelena DouglasChristieLa MariposaHitomiBaymanKokoroJann LeeLeifangTina ArmstrongBass ArmstrongZackEliotBrad WongRigMilaMomijiRachelMarie RosePhase 4NyotenguHonokaRaidouDiegoNiCO
Guest characters Mai ShiranuiKula Diamond
Community content is available under CC-BY-SA unless otherwise noted.