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==Gameplay==
 
==Gameplay==
 
[[Image:KasumiVGenra-256.gif|right|thumb|An example of how the fight with Omega is. The fight is at an obscure camera angle, unlike most fighting games.]]
 
[[Image:KasumiVGenra-256.gif|right|thumb|An example of how the fight with Omega is. The fight is at an obscure camera angle, unlike most fighting games.]]
Omega is a non-playable character, and for good reason. His powerful long-range priority attacks are his greatest strength, keeping the player in a defensive position and unable to attack. He also features a shockwave attack that activates whenever knocked down. His throws feature a low damage ratio and his attacks have a noticeable wind-up time frame and can be blocked normally. Omega also has an obvious pattern that can be memorized with experience.
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Omega is a non-playable character, and for good reason. His powerful long-range priority attacks are his greatest strength, keeping the player in a defensive position and unable to attack. He also features a shockwave attack that activates whenever he is knocked down. His throws feature a low damage ratio and his attacks have a noticeable wind-up time frame and can be blocked normally. Omega also has an obvious pattern that can be memorized with experience.
   
 
==Musical Themes==
 
==Musical Themes==

Revision as of 04:33, 29 October 2009

Omega DOA3

Omega is the final boss from Dead or Alive 3. Omega is an experiment created by Victor Donovan. He (or this thing) was once human named Genra, the leader of the Hajin Mon sect of the Mugen Tenshin Ninja Clan. Omega is the only final boss who is fought at an obscure camera angle, unlike many fighting games.

History

Following Project ALPHA-152 and Project Epsilon, the ever ambitious Dr. Victor Donovan completes Project OMEGA, producing a new Superhuman: Genra. This man, who was once leader of the Hajin Mon Ninja, is no longer human. He (or it) is a force of singular and unprecedented capabilities. A slaughterhouse has now been provided as the exclusive domain of the Omega superhuman. Genra was Ayane's adoptive father. He was defeated by Ayane and later given a proper funeral by cremation.

Gameplay

KasumiVGenra-256

An example of how the fight with Omega is. The fight is at an obscure camera angle, unlike most fighting games.

Omega is a non-playable character, and for good reason. His powerful long-range priority attacks are his greatest strength, keeping the player in a defensive position and unable to attack. He also features a shockwave attack that activates whenever he is knocked down. His throws feature a low damage ratio and his attacks have a noticeable wind-up time frame and can be blocked normally. Omega also has an obvious pattern that can be memorized with experience.

Musical Themes