Nyotengu vs. Phase 4

The following is the command list for Nyotengu in Dead or Alive 6.

Unique Strikes[edit | edit source]

Command Damage Height
PunchPunchPunch
PunchPunch6 / ForwardPunchPunchPunch
PunchPunch6 / ForwardPunchKick
PunchPunch6 / ForwardPunchPunchPlusKick
PunchPunch4 / BackPunch
PunchPunchKick
PunchPunch2 / DownKickKickPunchPlusKick
PunchPunchHold 2 / DownKickKick
PunchKick
6 / ForwardPunchPunchPlusKick
6 / ForwardPunchPunchPunch
6 / ForwardPunchKick
4 / BackPunch
8 / UpPunchPunchPunchPunchPlusKick
7 / Up-BackPunchPunch
2 / DownPunchPunch
3 / Down-ForwardPunch
1 / Down-BackPunchPunchPlusKick
1 / Down-BackPunchPunchPunchPlusKick
1 / Down-BackPunchPunchPunchPunchPlusKick
6 / Forward6 / ForwardPunch
214 / Quarter-circle BackPunchPunchPlusKick
KickKick
6 / ForwardKick
4 / BackKick
8 / UpKick
9 / Up-ForwardKick
7 / Up-BackKickPunch
2 / DownKickKick
3 / Down-ForwardKickKick
6 / Forward6 / ForwardKickPunchPlusKick
PunchPlusKick
6 / ForwardPunchPlusKick
4 / BackPunchPlusKickPunch
4 / BackPunchPlusKickHold
3 / Down-ForwardPunchPlusKickPunch
4 / Back6 / ForwardPunchPlusKick
(While running) Punch
(While running) PunchPlusKick
HoldPlusKickPunchPlusKick
4 / BackHold HoldPlusHold Kick
2 / DownHoldPlusKickKickPunchPlusKick
Hold 2 / DownHoldPlusKickKickKick

Back-Facing Strikes[edit | edit source]

Command Damage Height
(With back to a foe) Punch
(With back to a foe) 4 / BackPunch
(With back to a foe) 2 / DownPunch
(With back to a foe) KickKick
(With back to a foe) 8 / UpKick
(With back to a foe) 4 / BackKick
(With back to a foe) 2 / DownKick

Attacks from Hiten-No-Mai[edit | edit source]

Command Damage Height
9 / Up-ForwardPunchPunchPlusKick
(During Hiten-No-Mai) PunchPunchPunch
(During Hiten-No-Mai) PunchKick
(During Hiten-No-Mai) 2 / DownPunch
(During Hiten-No-Mai) KickPunch
(During Hiten-No-Mai) 2 / DownKick
(During Hiten-No-Mai) PunchPlusKick
(During Hiten-No-Mai) HoldPlusKick
(During Hiten-No-Mai or Karasu-Tobi) Throw
(During Hiten-No-Mai or Karasu-Tobi, behind a foe) Throw

Attacks from Karasu-Tobi[edit | edit source]

Command Damage Height
9 / Up-ForwardPunchPunchPunch
(During Karasu-Tobi) Kick
(During Karasu-Tobi) 8 / UpPunchPlusKick
(During Karasu-Tobi) 2 / DownPunchPlusKick

Throws[edit | edit source]

Command Damage Height
Throw
6 / ForwardThrowThrow
4 / BackThrow
(To a crouching foe) 2 / DownThrow
(To a crouching foe) 3 / Down-ForwardThrow
(To a crouching foe) 1 / Down-BackThrow
(To a crouching foe, when a counter of a hi counter lands) 1 / Down-BackThrow
(In an area with a ceiling, to a crouching foe) 1 / Down-BackThrow
6 / Forward6 / ForwardThrow
(Near a wall) 6 / Forward6 / ForwardThrowPunch
41236 / Half-circle ForwardThrow
(In an area with a ceiling) 41236 / Half-circle ForwardThrow
(Behind a foe) 6 / ForwardThrow
(Behind a crouching foe) 2 / DownThrow
(To a foe in the air) Throw
(During Hiten-No-Mai, to a launched foe) Throw
(During Hiten-No-Mai or Karasu-Tobi, to a crouching foe) 2 / DownThrow
(During Hiten-No-Mai or Karasu-Tobi, behind a crouching foe) 2 / DownThrow
(During Hiten-No-Mai or Karasu-Tobi, to the feet of a downed foe facing up) 2 / DownThrow
(During Hiten-No-Mai or Karasu-Tobi, to the head of a downed foe facing up) 2 / DownThrow
(During Hiten-No-Mai or Karasu-Tobi, to the side of a downed foe facing up) 2 / DownThrow
(During Hiten-No-Mai or Karasu-Tobi, to the feet of a downed foe facing down) 2 / DownThrow
(During Hiten-No-Mai or Karasu-Tobi, to the head of a downed foe facing down) 2 / DownThrow
(During Hiten-No-Mai or Karasu-Tobi, to the side of a downed foe facing down) 2 / DownThrow

Holds[edit | edit source]

Command Damage Height
(Against a high punch) 7 / Up-BackHold
(Against a high kick) 7 / Up-BackHold
(Against a mid punch) 4 / BackHold
(Against a mid kick) 6 / ForwardHold
(Against a low punch) 1 / Down-BackHold
(Against a low kick) 1 / Down-BackHold
(Against a jumping punch) 4 / BackHold
(Against a jumping kick) 6 / ForwardHold

Ground Attacks[edit | edit source]

Command Damage Height
(To a knocked-down foe) 2 / DownKick
(To a knocked-down foe) 8 / UpPunchPlusKick
(To a knocked-down foe) 2 / DownThrow

Break System[edit | edit source]

Command Damage Height
SpecialSpecialSpecialSpecial
(During 8 / UpSpecial or 2 / DownSpecial) Special
SpecialPunchPlusKick
SpecialSpecialPunchPlusKick
SpecialSpecialSpecial
(When Break Gauge is 100% full) 6 / ForwardSpecial
(When Break Gauge is more than 50% full) 4 / BackSpecial

Special Moves[edit | edit source]

Command Damage Height
Taunt
6 / ForwardTaunt
4 / BackTauntTaunt
4 / Back4 / BackTaunt
2 / DownTaunt
(While knocked down, head towards a foe) Taunt


v · e · d
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