The following is the command list for Nyotengu in Dead or Alive 6.
Unique Strikes[]
Command
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Damage
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Height
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•
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•
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•
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•
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•
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•
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•
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•
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•
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•
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•
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(While running)
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(While running)
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•
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•
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Back-Facing Strikes[]
Command
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Damage
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Height
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(With back to a foe)
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(With back to a foe)
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(With back to a foe)
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(With back to a foe)
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(With back to a foe)
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(With back to a foe)
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(With back to a foe)
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Attacks from Hiten-No-Mai[]
Command
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Damage
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Height
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(During Hiten-No-Mai)
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(During Hiten-No-Mai)
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(During Hiten-No-Mai)
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(During Hiten-No-Mai)
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(During Hiten-No-Mai)
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(During Hiten-No-Mai)
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(During Hiten-No-Mai)
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(During Hiten-No-Mai or Karasu-Tobi)
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(During Hiten-No-Mai or Karasu-Tobi, behind a foe)
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Attacks from Karasu-Tobi[]
Command
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Damage
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Height
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(During Karasu-Tobi)
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(During Karasu-Tobi)
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(During Karasu-Tobi)
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Throws[]
Command
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Damage
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Height
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•
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(To a crouching foe)
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(To a crouching foe)
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(To a crouching foe)
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(To a crouching foe, when a counter of a hi counter lands)
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(In an area with a ceiling, to a crouching foe)
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(Near a wall) •
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(In an area with a ceiling)
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(Behind a foe)
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(Behind a crouching foe)
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(To a foe in the air)
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(During Hiten-No-Mai, to a launched foe)
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(During Hiten-No-Mai or Karasu-Tobi, to a crouching foe)
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(During Hiten-No-Mai or Karasu-Tobi, behind a crouching foe)
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(During Hiten-No-Mai or Karasu-Tobi, to the feet of a downed foe facing up)
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(During Hiten-No-Mai or Karasu-Tobi, to the head of a downed foe facing up)
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(During Hiten-No-Mai or Karasu-Tobi, to the side of a downed foe facing up)
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(During Hiten-No-Mai or Karasu-Tobi, to the feet of a downed foe facing down)
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(During Hiten-No-Mai or Karasu-Tobi, to the head of a downed foe facing down)
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(During Hiten-No-Mai or Karasu-Tobi, to the side of a downed foe facing down)
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Holds[]
Command
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Damage
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Height
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(Against a high punch)
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(Against a high kick)
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(Against a mid punch)
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(Against a mid kick)
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(Against a low punch)
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(Against a low kick)
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(Against a jumping punch)
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(Against a jumping kick)
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Ground Attacks[]
Command
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Damage
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Height
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(To a knocked-down foe)
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(To a knocked-down foe)
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(To a knocked-down foe)
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Break System[]
Command
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Damage
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Height
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(During or )
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•
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•
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(When Break Gauge is 100% full)
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(When Break Gauge is more than 50% full)
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Special Moves[]
Command
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Damage
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Height
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•
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(While knocked down, head towards a foe)
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