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Leifang vs. Kokoro

The following is the command list for Kokoro in Dead or Alive 4.

Move Type of Move Command Damage Height Listed in Exercise
Hoshin-Tanben Unique Attack 7 / Up-BackPunch Yes
Renkan-Hoto-Shu Unique Attack PunchPunchPunch Yes
Renkan-Soan Unique Attack PunchPunch6 / ForwardPunchPunch Yes
Renkan-Kinkei-Hogyo Unique Attack PunchPunch6 / ForwardPunchKick6 / ForwardPunch Yes
Renkan-Juto-Ryoan Unique Attack PunchPunch4 / BackPunchPunchHold Punch Yes
Renkan-Renshu-Kyaku Unique Attack PunchPunchKickKick Yes
Renkan-Shinkyaku-Gashu Unique Attack PunchPunchKick2 / DownKick Yes
Renkan-Tessa Unique Attack PunchPunchHold 2 / DownKickKick Yes
Seiryu-Soan Unique Attack Punch2 / DownPunchPunch Yes
Seiryu-Tekko-Kyaku Unique Attack Punch2 / DownPunch2 / DownKick Yes
Seiryu-Haisetsu-Ko Unique Attack Punch2 / DownPunchPunchPlusKick Yes
Tanben, Senkyu-Ren-Tai Unique Attack PunchKickKickKick Yes
Hoto-Suisan, Zensho Unique Attack 9 / Up-ForwardPunchPunch Yes
Senchu-Geki Unique Attack 8 / UpPunch Yes
Chu-Soan Unique Attack 6 / ForwardPunchPunch Yes
Choshitsu-Hoshin-Geki Unique Attack 6 / ForwardPunchKick6 / ForwardPunch Yes
Juto-Ryoan Unique Attack 4 / BackPunchPunchHold Punch Yes
Hoto-Shu Unique Attack Hold 3 / Down-ForwardPunch Yes
Joho-Shichi-Sei Unique Attack 1 / Down-BackPunchPunch Yes
Soan Unique Attack 6 / Forward6 / ForwardPunch Yes
Enshu-Sui Unique Attack 4 / Back4 / BackPunch Yes
Gekichi-Haisetsu-Ko Unique Attack 3 / Down-Forward3 / Down-ForwardPunchPunch Yes
Gekichi-Sanren-Kyaku Unique Attack 3 / Down-Forward3 / Down-ForwardPunchKickKickKick Yes
Sofu-Kanji Unique Attack 6 / Forward4 / BackPunch Yes
Shichi-Sun-Ko Unique Attack 4 / Back6 / ForwardPunch Yes
Sho-Kinda Unique Attack 236 / Quarter-circle ForwardPunch Yes
Renshu-Kyaku Unique Attack KickKick Yes
Shinkyaku-Gashu Unique Attack Kick2 / DownKick Yes
Hikyaku, Senpu-Haisetsu Unique Attack 8 / UpKickKickPunch Yes
Sanren-Kyaku Unique Attack 9 / Up-ForwardKickKickKick Yes
Tenshin-Hairen Unique Attack 7 / Up-BackKick Yes
Sokutan-Kyaku Unique Attack 6 / ForwardKick Yes
Senkyu-Ren-Tai Unique Attack 4 / BackKickKickKick Yes
Tokyaku, Haisetsu-Ko Unique Attack 3 / Down-ForwardKickPunch Yes
Tokyaku, Soji Unique Attack 3 / Down-ForwardKick4 / BackPunch Yes
Fujin-Tessa Unique Attack 1 / Down-BackKick2 / DownKick Yes
Sayu-Bunkyaku Unique Attack 6 / Forward6 / ForwardKickKick Yes
Choshitsu-Hotsui Unique Attack PunchPlusKick6 / ForwardPunch Yes
Hoko-Kisan Unique Attack 6 / ForwardPunchPlusKick Yes
Hakkaku-Kyorenshu Unique Attack 214 / Quarter-circle BackPunchKick Yes
Zetsu-Tsuten-Ho Unique Attack 4 / BackHold PunchPlusHold Kick Yes
Toto-Ho Unique Attack 1 / Down-BackHold PunchPlusHold Kick Yes
Haisetsu-Ko Unique Attack 3 / Down-ForwardPunchPlusKick Yes
Sentsu-Hi Unique Attack 2 / DownPunchPlusKickPunch Yes
Ento-Koda Unique Attack FreePlusKick Yes
Gessen-Haisetsu-Ko Unique Attack 6 / ForwardFreePlusKickPunch Yes
Tessa Unique Attack 2 / DownFreePlusKick Yes
Hakkaku-Shida Unique Attack (While jumping over obstacle) Punch No
Hakkaku-Shikyaku Unique Attack (While jumping over obstacle) Kick No
Seiryu-Soan Unique Attack (To foe behind) 2 / DownPunchPunchPunch No
Seiryu-Tessa Unique Attack (To foe behind) 2 / DownPunchPunch2 / DownKick No
Seiryu-Haisetsu-Ko Unique Attack (To foe behind) 2 / DownPunchPunchPunchPlusKick No
Sentsu-Hai Unique Attack (To foe behind) Hold PunchPlusHold Kick No
Ki-Haisetsu-Ko Unique Attack (While getting up) PunchPlusKick No
Saiwan-Heishin Throw (Throw combo) FreePlusPunchFreePlusPunch Yes
Saiwan-Haisetsu Throw (Throw combo, next to wall) FreePlusPunchFreePlusPunch No
Akushu-Soan Throw (When foe's back faces a slope) FreePlusPunch No
Wankyu-Shako Throw (When back faces a slope) FreePlusPunch No
Noba-Bunso Throw 4 / BackFreePlusPunch Yes
Kaishin-Suichu Throw (Next to wall) 4 / BackFreePlusPunch No
Token-Ko Throw 6 / ForwardFreePlusPunch Yes
Heishin-Sui Throw 4 / Back6 / ForwardFreePlusPunch Yes
Roshitsu-Yoho Throw 6 / Forward6 / ForwardFreePlusPunch Yes
Roshitsu-Asshin-Ko Throw (Next to wall) FreePlusPunch No
Ren-Taiko-Chogyo Throw (Throw combo) 236 / Quarter-circle ForwardFreePlusPunch4 / BackFreePlusPunch6 / Forward6 / ForwardFreePlusPunch Yes
Takuchu-Ken-Ko Throw (Throw combo) 236 / Quarter-circle ForwardFreePlusPunch4 / BackFreePlusPunch4 / Back6 / ForwardFreePlusPunch Yes
Rinei-Hisui Throw 214 / Quarter-circle BackFreePlusPunch Yes
Takuchu-Haisui Throw (To foe's back) FreePlusPunch Yes
Joho-Ko Throw (To foe's back) 6 / ForwardFreePlusPunch Yes
Shitsucho-Kohai-Kyaku Throw (To foe's back) 236 / Quarter-circle ForwardFreePlusPunch Yes
Toitsu-Kon Throw (To crouching foe) 2 / DownFreePlusPunch Yes
Kinkei-Dokuritsu Throw (To crouching foe) 3 / Down-ForwardFreePlusPunch Yes
Teishu-Josei Throw (To crouching foe's back) 2 / DownFreePlusPunch Yes
Tensen-Sotai Hold (Against a high punch) 7 / Up-BackFree Yes
Rotai-Toto Hold (Against a high kick) 7 / Up-BackFree Yes
Heishin-Geki Hold (Against a middle punch) 4 / BackFree Yes
Heishin-Haisetsu-Ko Hold (Next to wall, against a middle punch) 4 / BackFree No
Kaisei Hold (Against a middle kick) 6 / ForwardFree Yes
Sohai-Kyaku Hold (Against a low punch) 1 / Down-BackFree Yes
Hotai-Sokyaku Hold (Against a low kick) 1 / Down-BackFree Yes
Taishu-Oto Hold (Against a jumping punch) 4 / BackFree Yes
Senshin-Hotai Hold (Against a jumping kick) 6 / ForwardFree Yes
Josho-Ransui Hold (Against a high punch) 9 / Up-ForwardFree Yes
Jokyaku-Ransui Hold (Against a high kick) 9 / Up-ForwardFree Yes
Chusho-Ransui Hold (Against a middle punch) 3 / Down-ForwardFree Yes
Chukyaku-Ransui Hold (Against a middle kick) 3 / Down-ForwardFree Yes
Hai-Josho-Ransui Hold (To foe behind, against a high punch) 7 / Up-BackFree No
Hai-Jokyaku-Ransui Hold (To foe behind, against a high kick) 7 / Up-BackFree No
Hai-Chusho-Ransui Hold (To foe behind, against a middle punch) 1 / Down-BackFree No
Hai-Chukyaku-Ransui Hold (To foe behind, against a middle kick) 1 / Down-BackFree No
Honshin-Kato-Haisetsu Hold (Against a high punch) 6 / Forward7 / Up-BackFree Yes
Tenshin-Ryugeki-Hairaku Hold (Against a high kick) 4 / Back7 / Up-BackFree Yes
Honko-Yoshin-Geki Hold (Against a middle punch) 6 / Forward4 / BackFree Yes
Kongo-Fujin-Kyaku Hold (Against a middle kick) 4 / Back6 / ForwardFree Yes
Ranjakubi Hold (Against a low punch) 6 / Forward1 / Down-BackFree Yes
Moko-Odato Hold (Against a low kick) 4 / Back3 / Down-ForwardFree Yes
Rakuso-Suigeki Down Attack (To knocked-down foe) 8 / UpPunchPlusKick Yes
Taunt 1 Special Move 4 / Back6 / Forward4 / BackFreePlusPunchPlusKick
or
Taunt
Yes
Taunt 2 Special Move 6 / Forward4 / Back6 / ForwardFreePlusPunchPlusKick
or
6 / ForwardTaunt
Yes
Taunt 3 Special Move 4 / Back4 / BackFreePlusPunchPlusKick
or
4 / BackTaunt
Yes
Taunt 4 Special Move 2 / Down2 / DownFreePlusPunchPlusKick
or
2 / DownTaunt
Yes


v · e · d
Command lists (1997 - 2005)
Dead or Alive (1997 - 1998)
Playable KasumiZackRyu HayabusaBaymanLei FangGen FuTina ArmstrongBass ArmstrongJann Lee
Unlockable RaidouAyane
Dead or Alive 2 (2000)
Playable KasumiRyu HayabusaGen FuHelena DouglasTina ArmstrongBass ArmstrongZackLeonJann LeeLeifangAyaneEin
Unlockable BaymanTengu
Dead or Alive 3 (2001)
Playable KasumiRyu HayabusaHitomiZackGen FuBrad WongTina ArmstrongBass ArmstrongLeonBaymanJann LeeLeifangChristieHelena DouglasHayateAyane
Unlockable Ein
Dead or Alive Ultimate (2004)
Both games KasumiZackRyu HayabusaBaymanLeifangGen FuTina ArmstrongJann Lee
Dead or Alive 2 Ultimate only Helena DouglasBass ArmstrongLeonAyaneEinTenguHitomi
Dead or Alive 4 (2005)
Playable KasumiRyu HayabusaKokoroHitomiBrad WongEliotBass ArmstrongZackJann LeeLeifangTina ArmstrongLa Mariposa/LisaBaymanChristieAyaneHayate
Unlockable EinGen FuLeonHelena DouglasSPARTAN-458Tengu
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