Honoka

The following is the command list for Honoka in Dead or Alive 6.

Unique Strikes[edit | edit source]

Command Damage Height
PunchPunchPunch6 / ForwardPunch
PunchPunchPunchKick
PunchPunch6 / ForwardPunch
PunchPunch4 / BackPunch
PunchPunch2 / DownKick
PunchKick
6 / ForwardPunchPunch
6 / ForwardPunchKick
4 / BackPunchPunchHold Punch
4 / BackPunchPunch4 / Back
9 / Up-ForwardPunchPunchPunchPunch
9 / Up-ForwardPunchPunchKickPunch
9 / Up-ForwardPunchPunchKickKick
8 / UpPunchPunch
8 / UpPunchKick
7 / Up-BackPunch
2 / DownPunch
3 / Down-ForwardPunchPunchPunch
1 / Down-BackPunch
6 / Forward6 / ForwardPunch
4 / Back6 / ForwardPunch
3 / Down-Forward3 / Down-ForwardPunch
236 / Quarter-circle ForwardPunch
(While running) Punch
KickKick
6 / ForwardKickKick
6 / ForwardKick2 / DownKick
4 / BackKick2 / Down
9 / Up-ForwardKick
7 / Up-BackKick
2 / DownKickKickKick
3 / Down-ForwardKickPunchPunch
1 / Down-BackKickKick
1 / Down-BackKick2 / DownKick
6 / Forward6 / ForwardKickHold 6 / Forward
3 / Down-Forward3 / Down-ForwardKick
236 / Quarter-circle ForwardKick
(While running) Kick
PunchPlusKickPunchPunch
6 / ForwardPunchPlusKick
4 / BackPunchPlusKick
2 / DownPunchPlusKick4 / Back6 / ForwardPunch
(Push 6 / Forward and Punch at the same time) 2 / DownPunchPlusKick4 / Back6 / ForwardPunch
6 / Forward6 / ForwardPunchPlusKick
6 / Forward6 / ForwardPunchPlusKickPunch
6 / Forward6 / ForwardPunchPlusKickKick
6 / Forward6 / ForwardPunchPlusKickPunchPlusKick
236 / Quarter-circle ForwardPunchPlusKick
214 / Quarter-circle BackPunchPlusKick
(While running) PunchPlusKick
HoldPlusKick
4 / BackHoldPlusKick
8 / UpHoldPlusKick
2 / DownHoldPlusKick
3 / Down-ForwardHoldPlusKick
236 / Quarter-circle ForwardHoldPlusKick
(While running) HoldPlusKick

Back-Facing Strikes[edit | edit source]

Command Damage Height
(With back to a foe) PunchPunch
(With back to a foe) 4 / BackPunchPunch
(With back to a foe) 2 / DownPunch
(With back to a foe) Kick
(With back to a foe) 4 / BackKick
(With back to a foe) 2 / DownKick
(With back to a foe) PunchPlusKick
(With back to a foe) 4 / BackPunchPlusKick

Attacks from Dokuritsu-Ho[edit | edit source]

Command Damage Height
PunchPunchKick
(In Dokuritsu-Ho stance) Punch
(In Dokuritsu-Ho stance) Kick
(In Dokuritsu-Ho stance) 4 / BackKickPunchPlusKickPunchPunch
(In Dokuritsu-Ho stance) 4 / BackKickPunchPlusKickKick
(In Dokuritsu-Ho stance) PunchPlusKick
(In Dokuritsu-Ho stance) HoldPlusKick
(In Dokuritsu-Ho stance) Throw
(In Dokuritsu-Ho stance, behind a foe) Throw
(In Dokuritsu-Ho stance) Hold

Attacks from ducking[edit | edit source]

Command Damage Height
PunchPunch2 / Down
(While ducking) PunchPunch
(While ducking) Kick
(While ducking) PunchPlusKick
(While ducking) Throw
(While ducking, behind a foe) Throw
(Near a wall, while ducking) Throw

Attacks from Dragon Stance[edit | edit source]

Command Damage Height
6 / ForwardHoldPlusKick
(In Dragon Stance) Punch
(In Dragon Stance) 4 / BackPunchPunchPunch
(In Dragon Stance) Kick
(In Dragon Stance) PunchPlusKick
(In Dragon Stance) Throw
(In Dragon Stance, behind a foe) Throw

Attacks from Hissatsu-no-Kamae[edit | edit source]

Command Damage Height
8 / UpPunchPunchPlusKick
(In Hissatsu-no-Kamae) Hold Punch
(In Hissatsu-no-Kamae) 2 / DownPunch
(In Hissatsu-no-Kamae) Kick
(In Hissatsu-no-Kamae) Throw8 / UpThrow
(In Hissatsu-no-Kamae, to a crouching foe) 2 / DownThrow

Attacks in Bokuho stance[edit | edit source]

Command Damage Height
8 / UpKick
(In Bokuho stance) PunchPunchPunch
(In Bokuho stance) 4 / BackPunchKick
(In Bokuho stance) Kick
(In Bokuho stance) 8 / Up
(In Bokuho stance) 6 / Forward
(In Bokuho stance) 4 / Back
(In Bokuho stance) 6 / Forward6 / Forward
(In Bokuho stance) 4 / Back4 / Back

Attacks from Burning Soul[edit | edit source]

Command Damage Height
3 / Down-ForwardPunchPlusKick4 / Back
(During Burning Soul) 6 / ForwardPunch
(During Burning Soul) 2 / DownPunch
(During Burning Soul) Kick
(During Burning Soul) Hold HoldPlusHold Kick
(During Burning Soul) Throw
(During Burning Soul, behind a foe) Throw
(During Burning Soul) Hold

Throws[edit | edit source]

Command Damage Height
Throw
6 / ForwardThrow
(Near a wall) 6 / ForwardThrow
4 / BackThrow
(Near a wall) 4 / BackThrow
8 / UpThrow
(To a crouching foe) 2 / DownThrow
3 / Down-ForwardThrow
3 / Down-Forward3 / Down-ForwardThrow
(Near a wall) 3 / Down-Forward3 / Down-ForwardThrow
(While running) Throw
(Behind a foe) Throw
(Behind a foe) 6 / ForwardThrow
(Behind a foe) 8 / UpThrow
(Behind a foe) 3 / Down-ForwardThrow
(Behind a foe) 3 / Down-Forward3 / Down-ForwardThrowThrow
(Near a wall, behind a foe) 3 / Down-Forward3 / Down-ForwardThrow
(Behind a crouching foe) 2 / DownThrow

Holds[edit | edit source]

Command Damage Height
(Against a high punch) 7 / Up-BackHold
(Against a high kick) 7 / Up-BackHold
(Against a mid punch) 4 / BackHold
(Near a wall, against a mid punch) 4 / BackHold
(Against a mid kick) 6 / ForwardHold
(Against a low punch) 1 / Down-BackHold
(Against a low kick) 1 / Down-BackHold
(Against a jumping punch) 4 / BackHold
(Against a jumping kick) 6 / ForwardHold

Ground Attacks[edit | edit source]

Command Damage Height
(To a knocked-down foe) 2 / DownPunch
(To a knocked-down foe) 2 / DownKick
(To a knocked-down foe) 8 / UpPunchPlusKick
(With back to a knocked-down foe) 8 / UpPunchPlusKick

Break System[edit | edit source]

Command Damage Height
SpecialSpecialSpecialSpecial
(During 8 / UpSpecial or 2 / DownSpecial) Special
Special4 / Back
SpecialSpecial
SpecialSpecialSpecial
(When Break Gauge is 100% full) 6 / ForwardSpecial
(When Break Gauge is more than 50% full) 4 / BackSpecial

Special Moves[edit | edit source]

Command Damage Height
Taunt2 / DownPunch
Taunt8 / UpPunch
TauntPunch
6 / ForwardTaunt
4 / BackTaunt
8 / UpTauntTaunt
2 / DownTaunt


v · e · d
Command lists (2011 - present)
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