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The following are combo challenges for Hitomi in Dead or Alive 6.

Difficulty 1[]

Close Hits

  • (Close Hit) 236 / Quarter-circle ForwardPunch

Basic moves

  • KickPunch

Basic moves

  • 3 / Down-ForwardPunchKick

Basic moves

  • Against a high punch 9 / Up-ForwardHold

Difficulty 2[]

Juggles

  • (Counter Hit) 6 / Forward6 / ForwardPunchPunchPunch
  • PunchPunchPunch

Juggles

  • 9 / Up-ForwardKickKick
  • PunchPunch6 / ForwardPunchKick

Juggles

  • 3 / Down-Forward3 / Down-ForwardPunch
  • 8 / UpPunchKick6 / ForwardPunchKick

Juggles

  • 9 / Up-ForwardPunchKick
  • 7 / Up-BackPunchKickKickKick

Difficulty 3[]

Juggles

  • (Second level counter) 7 / Up-BackKickKick
  • PunchPlusKickPunchPunch

Juggles

  • 6 / Forward6 / ForwardKickKickPunch
  • 6 / Forward6 / ForwardKickKickKick

Juggles

  • (Counter Hit) 4 / BackPunch
  • 3 / Down-Forward3 / Down-ForwardPunch
  • 7 / Up-BackPunchKick
  • KickPunch

Juggles

  • (Counter Hit) 3 / Down-ForwardKick
  • 4 / BackHoldPlusKick
  • With back to a foe PunchPunch4 / BackPunchPunchPunch

Wall Combos

  • (Wall hit) 3 / Down-ForwardHoldPlusKick
  • 7 / Up-BackPunchKick
  • 6 / ForwardKickKickKick

Wall Combos

  • (Wall hit) 2 / DownPunchPlusKickPunch
  • 4 / BackKickPunchPunchPunchPunch

Stage Combos (on The Throwdown)

  • Near a wall 4 / BackThrow
  • Trigger Rumble Danger Zone
  • SpecialSpecialSpecialSpecial

Difficulty 4[]

Combos from a hold

  • Against a mid kick 4 / Back6 / ForwardHold
  • 7 / Up-BackPunchKick
  • 214 / Quarter-circle BackKickPunchPunch
  • (Close Hit) 236 / Quarter-circle ForwardPunch

Stage Combos (on Lost Paradise)

  • 236 / Quarter-circle ForwardKick
  • Trigger Pteron Danger Zone
  • 6 / ForwardPunchKick
  • PunchPlusKickPunchPunch

Stage Combos (on Road Rage)

  • Near a wall 3 / Down-Forward3 / Down-ForwardThrow
  • Trigger Area Expansion
  • 6 / Forward6 / ForwardKickKickKick
  • Trigger Area Expansion
  • (With full Break Gauge) 6 / ForwardSpecial

Difficulty 5[]

Break Blow Cancel Combos

  • (Wall hit) 236 / Quarter-circle ForwardPunch
  • (With full Break Gauge) 6 / ForwardSpecialHold
  • (Close Hit) 236 / Quarter-circle ForwardPunch

Stage Combos (on Forbidden Fortune)

  • (Counter Hit) 6 / ForwardPunch
  • 4 / BackHoldPlusKick
  • With back to a foe PunchPunch6 / ForwardPunchKick
  • Trigger Explosive Barrels Danger Zone
  • 9 / Up-ForwardKick
  • (With full Break Gauge) 6 / ForwardSpecialHold
  • 214 / Quarter-circle BackPunch
  • 3 / Down-Forward3 / Down-ForwardPunch
  • 214 / Quarter-circle BackKickPunchPunch
  • (Close Hit) 236 / Quarter-circle ForwardPunch

Navigation box[]

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