Dead or Alive 2 (also known as DOA2) is the second main installment (3rd overall) the Dead or Alive fighting series. It debuted in the arcades in October 1999, and was later ported to the Sega Dreamcast on February 29, 2000. The game was released again in Japan on March 30, 2000 for the PlayStation 2. Later the same year, an updated version of the title, DOA2: Hardcore, was released for the PlayStation 2 across all territories.
On August 22, 2012, DOA2: Hard*Core was made available as a downloadable game on the Japanese PlayStation Network. The North American version was released to the US PlayStation Network on March 24, 2015.
The graphics and gameplay were enhanced from the previous game, and based on a better game engine, which allowed the characters and stages to appear less angular and more detailed. The story involved a narrative continuation of the first game, taking place shortly after the events of Dead or Alive.
- 1 Story
- 2 Characters
- 3 Gameplay
- 4 Development
- 5 Production credits
- 6 Reception
- 7 Videos
- 8 Packaging artwork
- 9 See also
- 10 Trivia
- 11 References
- 12 External Links
Story[edit | edit source]
A great leader was killed at the end of the 20th century. His name was Fame Douglas, and he was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. Since his death, and in the absence of his charisma and leadership, the world has become chaotic. Yet something appears to be transpiring. Amid this chaos, it is announced that the "Dead or Alive Championship 2" will be held.
However, Douglas' passing has taken with it the purpose and significance of the tournament. Even worse, the promoter of "Dead or Alive Championship 2", who is fond of conflicts and jealous of the strong, is responsible for Douglas's death. The new promoter is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament has brought a sense of terror to the world, resulting in the infamous tengu disaster that occurred at the end of the 20th century. The climax of the disaster is about to begin with a roaring battle.
Characters[edit | edit source]
Returning playable characters[edit | edit source]
- Kasumi, a true-bred kunoichi of the Mugen Tenshin clan. In the previous Dead or Alive tournament, Kasumi defeated her uncle Raidou, the man who severely crippled her older brother, and thus was able to win the tournament. However, this victory came at a price, as Kasumi fell into the evil clutches of a mysterious Super-human Development Project. Before she was able to escape her captivity, the people of the project created a clone from her DNA, Kasumi X.
- Ryu Hayabusa, a super shinobi who has vowed to seek and destroy the evil tengu Bankotsubo. Though a dangerous, suicidal task for any ordinary man, Hayabusa owes it to himself and to mankind to confront his fate.
- Gen Fu, a master of xinyi liuhe quan who despite vowing to never unleash the destructive power of his techniques (especially his legendary attack "Go Ken"), enters the second tournament in desperate need of winning the prize money. Gen Fu must win the money so that he can fund medical research to find the cure for his sick granddaughter's rare disease.
- Tina Armstrong, the current darling in the bitch-slapping world of women's pro-wrestling and the daughter of undefeated wrestling champ, Bass Armstrong. For Tina, victory in the second tournament will push her popularity through the roof.
- Bass Armstrong, the bullish pro-wrestling champion and the over protective father of the beautiful Tina Armstrong. Bass hates the way his daughter uses her sex appeal to gain celebrity status and has entered the second tournament to protect her from getting hurt.
- Zack, a self-taught fighting genius whose muscular strength and unusually funky, kickboxing style grabs the attention of all that witness his fighting. Zack enters the tournament for the one simple reason of winning the prize money.
- Jann Lee, a young master of Jeet Kune Do who fights from the soul. Trained by a renowned master of martial arts, Jann Lee strikes his opponents with his predatory dragon attacks and bird-like cry. Entering the tournament, Jann Lee claims that it is his destiny to succeed.
- Leifang, a t'ai chi quan genius whose ultimate goal is to fight and defeat Jann Lee, the man who was once known to her as a boy named Gi that saved her from a gang of street fighters. Jann Lee's absolute dominance in the combat arena only fuels her challenging spirit.
- Ayane, a stealth kunoichi who is destined to live in the shadow of her older half-sister, Kasumi. Trained in ninjutsu, Ayane's deadly fighting style has earned her the nickname "Female Tengu". She enters the tournament in pursuit of her sister.
New playable characters[edit | edit source]
- Helena Douglas, the illegitimate daughter of the former DOATEC leader, Fame Douglas, whose recent assassination has pulled Helena into despair. As if that was not bad enough, her mother, while accompanying her daughter on stage at the Opera House, took a bullet meant for Helena. Unsurprising, Helena vowed to seek revenge on the assassin, and while trying to find the culprit discovered that the murder of both her parents is somehow related to DOATEC. Joining the second tournament, Helena is determined to find the assassin.
- Leon, a mercenary soldier who wanders all over the world. His lover Rolande, a thief who worked the Silk Road, died in his arms murmuring "The man I love is the strongest man in the world". In order to fulfill the last words of Rolande, Leon aspires to be the strongest man on earth.
- Ein, a merciless karateka who was left to die in the Black Forest of Germany. Now with serious amnesia, Ein cannot remember his past life and aims to find answers to his self-discovery through participation in the second tournament.
Unlockable characters[edit | edit source]
- Bayman, the man who assassinated Fame Dogulas in the first Dead or Alive tournament.
- Tengu, also known by his real name Bankotsubo; an evil supernatural being who has entered the human realm to simply create chaos for mankind.
Non-playable characters[edit | edit source]
- Helena's mother, whose love for her daughter made her take a bullet meant for Helena and end her own life. With Helena now seeking revenge, her mother's unjust death is the main reason why she has entered the tournament.
- Kasumi X, the clone which was created from Kasumi's DNA.
- Rolande, a thief of the Silk Road who died before the second tournament in the arms of her lover, Leon. Her last words were the catalyst for Leon entering the tournament.
Gameplay[edit | edit source]
The gameplay of Dead or Alive 2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.
In 'Dead or Alive 2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds. Similar to "rock-scissors-paper", the moves have different actions, and can be stopped by other moves: blows are striking attacks that can be countered by holds; holds are defensive attacks that catch blows and either deals counter damage or parries the attack; and throws are grappling attacks that deal damage to guarding and holding opponents which loses to blows, but catches throws, which don't obey the normal rules.
The other defining feature is a "stun system". In Dead or Alive 2, many attacks, upon hitting, will inflict a "stun" on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.
A major difference between Dead or Alive 2 and other similar games is in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in Dead or Alive 2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky.
In Dead or Alive 2, sometimes battles will occur in areas with environmental hazards; walls and falls in the middle of stages are everywhere in Dead or Alive 2. Many stages are also multi-tiered. To get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. There are also some walls that are either electrified, or booby-trapped, causing more damage when a character is slammed into a wall by either a knockdown blow, a throw, or a hold.
In addition to the rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. The heavier a character is, the lower the character is launched, the less the character bounces up when juggled, the faster the character falls:
- Light Weight Class: Ayane and Kasumi
- Medium Weight Class: Ein, Helena Douglas, Jann Lee, Leifang, Ryu Hayabusa, Tina Armstrong, Zack
- Medium-Heavy Weight Class: Gen Fu
- Heavy Weight Class: Bass Armstrong, Bayman, Leon
- Very Heavy Weight Class: Tengu
Unlocking Characters[edit | edit source]
Bayman and Tengu are the unlockable characters in the Japanese Dreamcast Dead or Alive 2 and all versions of DOA2: Hardcore. They are playable in every gameplay mode except Story Mode. Tengu can only be unlocked after Bayman.
|Bayman||SYS1: Clear Story Mode with all characters|
SYS2: Clear Story Mode 30 times
UPS1: Win once with each character
UPS2: Play 50 times with UPS on
|Tengu||SYS1: Collect 10 stars in Survival Mode|
SYS2: Use any character 200 times
UPS1: Play 200 times with UPS on
Development[edit | edit source]
Versions[edit | edit source]
Arcade[edit | edit source]
The first version of Dead or Alive 2 was released to Japanese arcades on October 19th, 1999, running on Sega's NAOMI arcade system. It featured twelve playable characters, Story Mode and Time Attack Mode. It also included Survival Mode and Tag Battle, but these had to be unlocked with a code in the service menu. An update titled Dead or Alive 2 Millennium was released in January 2000. This made Survival and Tag Battle available from the start and added school uniforms for Kasumi and Ayane. The arcade version was also released in the western regions during an unknown time. It would be the last arcade release for the series until Dead or Alive 5 Ultimate Arcade thirteen years later.
Dreamcast (NTSC-U)[edit | edit source]
The Dreamcast port was first released in North America on February 29, 2000. It was identical to the arcade Millennium release, but added the usual Versus and Sparring modes, as well as Team Battle Mode. This version followed by the other console versions also featured a simpler hold system:
Unlike home ports of the first game, there were no unlockables.
PlayStation 2 (NTSC-J)[edit | edit source]
Dead or Alive 2 was released on March 30th, 2000 as a launch title for the PlayStation 2 in Japan. This version added new stages (Crimson, Koku An and Prairie) and new unlockable costumes. As it ran at a lower video resolution, it appeared much more aliased than the Dreamcast ports. This version was buggy and prone to lock up in Versus mode.
Dreamcast (PAL)[edit | edit source]
The European Dreamcast version was released on July 14th, 2000. This version included the costumes from the Japanese PlayStation 2 version but not the new stages. It also added new costumes for Zack and Tina, which pay homage to The Shadow Man and his love interest from the Shadowman series. Acclaim developed the Shadow Man video game and published Dead or Alive 2 in Europe.
Dreamcast (NTSC-J)[edit | edit source]
The Japanese Dreamcast version (known as the Limited Editon) was released on September 28, 2000. The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle from the first game. This version also added Sparring mode for Tag Battle, Watch Mode, the User Profile System, online play, more costumes to unlock, and a CG Gallery with character renders.
DOA2: Hardcore[edit | edit source]
Although Dead or Alive 2 was released, Tomonobu Itagaki and Team Ninja were dissatisfied with the then-current versions of the game, and continued enhancing it on both the Sega Dreamcast and PlayStation 2 on each market as they worked towards their vision of the "ultimate fighting game".
On October 25, 2000, Tecmo released a last major update called DOA2: Hardcore for the PlayStation 2, which was based on the Japanese and second update of Dead or Alive 2 for Dreamcast. This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option. The Hardcore release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor:
- Characters, pictures and moves were altered to appear more realistic, lessening the anime-look.
- Some fighting animations were elaborated upon and some were cut.
- New stages were added (8 more than the Dreamcast update)
- More character outfits were added.
- Survival Mode now only took place in the "Danger Zone" arena.
- Overall gameplay speed was increased. The entire game, including cutscenes, now runs at a full 60 frames-per-second (In the Dreamcast version, the game ran at 60 fps, while the cutscenes ran at 30).
- A special "Items Collection" feature and menu section was added to appeal to video game collectors. New artworks were added compared to the first update.
- A CG Gallery section, featuring renders of the female characters, was added.
- The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing.
- Several special moves were added, but left undocumented.
- English voiceovers were added in the U.S. PlayStation 2 version, in addition to the original Japanese voice overs.
The new release extended the success of Dead or Alive 2 in North America and Western Europe, and Dead or Alive became Tecmo's flagship series. Tecmo also followed up on the release of Hardcore in the USA and Europe with the release of DOA2: Hard*Core in Japan. This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option.
As a result, nine different versions (excluding the later Dead or Alive 2 Ultimate on Xbox and the two more recent PSN releases) of Dead or Alive 2 were released: two for the arcade market, and the others were home versions. Unfortunately, even with all the changes, Itagaki was still not happy with Dead or Alive 2. He is quoted as saying in the Dead or Alive 3 booster disc video: "They wanted a launch title in 3 months. I needed 4."
On August 22, 2012, DOA2: Hard*Core was made available as a downloadable "PS2 Classic" on the Japanese PlayStation Network. The title is classed an age rating of C and costs 1,500 yen. This game is also now available on the Hong Kong PlayStation Network. The North American version was released to the US PlayStation Network on March 24, 2015.
Dead or Alive 2 Ultimate[edit | edit source]
Dead or Alive Ultimate is a remake compilation collection for the Xbox, featuring a port of the Sega Saturn version of the first Dead or Alive and a new remake of Dead or Alive 2, released in 2004, three years after the release of Dead or Alive 3.
This new remake features a greatly improved graphics engine. As it was created after the debut of Dead or Alive 3, it takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as Dead or Alive 3, and a new character from Dead or Alive 3, Hitomi was placed in the game as a unlockable playable character outside Story Mode.
The biggest set of changes instituted in Dead or Alive Ultimate are online play over Xbox Live, and the inclusion of slopes, which are a type of environmental hazard.
Production credits[edit | edit source]
- See: /Production credits
Reception[edit | edit source]
Dead or Alive 2 was very well received. Next Generation gave both the Dreamcast and PlayStation 2 versions 5 out of 5. IGN gave the Dreamcast version a 9.4 out of 10 and the PlayStation 2 version an 8.7 out of 10. Gamespot gave the Dreamcast version a 9.7 out of 10 and the PlayStation 2 version an 8.9 out of 10.
Dead or Alive 2 was a commercial success. It brought more than $2 million profit in sales. The Dreamcast version was met with critical acclaim while the PlayStation 2 version was very well received. GamesRadar+ included the game on their list of best Dreamcast games, stating that "Dead or Alive's first sequel used separate graphics engines for its fighting and cut-scenes, allowing for unprecedented graphical fidelity." In 2010, the game was included in the list of "Top 25 Fighting Games of All Time" ranked in 9th place by UGO.
Awards and Nominations[edit | edit source]
In 2001, Dead or Alive 2 was awarded "Fighting game of the year" and was nominated for "Best Animation" at the Interactive Achievement Awards. Dead or Alive 2 was also nominated for "Best Fighting Game" at the E3 Game Critics Awards.
Videos[edit | edit source]
Packaging artwork[edit | edit source]
Dead or Alive 2 versions[edit | edit source]
DOA2: Hardcore versions[edit | edit source]
See also[edit | edit source]
- Command lists
- Fighting quotes
- Item Collection Datasheet
- Dead or Alive 2 Original Sound Trax
- Dead or Alive 2 Original Sound Trax ~PlayStation 2 Version~
- Promotional Artwork and Wallpapers
Trivia[edit | edit source]
- Suezo, a recurring monster in the Monster Rancher series, appears as a collectible item in Survival Mode.
- Kasumi is unlocked as a trainable monster in Monster Rancher 4 by going to the Shrine, and inserting the DOA2: Hardcore disk in the PlayStation 2 Disc Tray.
- A popular and commonly discussed feature, one credited to Itagaki, was the level of graphical detail Tecmo put into the animated breasts of the female characters, as Tecmo went so far as to create a physics engine dedicated entirely to the animation of the female characters' breasts.
- The arcade version was also released in the western regions but no specific release date was stated.
- This was the last Dead or Alive game to be released for a Sony system as the series became exclusive for the Xbox, until the release of Dead or Alive Paradise, Dead or Alive: Dimensions, and Dead or Alive 5.
- Dead or Alive 2 was the only game that Tecmo published to be playable on the Dreamcast.
- In the opening cinematics Ayane uses an energy blast on a downed Kasumi. This can be achieved in Ayane's Story Mode by getting Kasumi to fall into the chasm (or by making the field crumble) and having Ayane at least 15 ft away from Kasumi when the end cinematic starts. It is speculated that this (Ninpo) technique is capable of killing the target, meaning that in Ayane's storyline she succeeded in killing Kasumi. This was proven false in Dead or Alive Dimensions as Kasumi teleported away before she could get hit, causing Ayane to miss her shot completely.
- DOA2: Hardcore is briefly seen in the 2002 film One Hour Photo. In the scene, the son Jake Yorkin (portrayed by Dylan Smith) is playing the game in his bedroom, and on the television screen is Leifang and Jann Lee fighting in the Aerial Gardens.
References[edit | edit source]
External Links[edit | edit source]
- Official website (Japanese PlayStation 2)
- Official website (Japanese Dreamcast)
- Official website (European PlayStation 2)
- Official website (Japanese Hard*Core)
- A comparison between versions (archive.org)
- Wikipedia: Dead or Alive 2