Throws

A throw is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked. Throws keep opponents off balance and can cause good damage of opponents are blocking and expecting a strike.

Generic Throw
Every character has the ability to perform a throw move by pressing the throw button. Every character has their own unique throws and have multiple throws in each game. Most throws involve a direction or a combination of directions. Depending on the type of throw can result in good amounts of damage.

Back Throw
Back Throws are performed by grabbing the opponent from behind. Back throws are inescapable and inflict slightly more damage than other generic throws.

Combo Throw
Combo Throws are exclusive to certain characters such as Bass, Bayman, Leon, and Tina. They are basically several command throws performed in succession. The main advantage is that when all the commands are inputted successfully, massive damage will be inflicted onto the opponent. However, every individual throw in the combo, will have a small window for the opponent to input the escape command.

Crouching Throw
Crouching Throws are throws performed on a crouching opponent. Every character has their own unique crouching throws.

Back Crouching Throw
Back Crouching Throws are throws performed by grabbing the opponent from behind while they are crouching. Every character has their own unique crouching throws. These types of throws do slightly more damage than the standard crouching throw.

Attack Throw
Attack Throws are special because they result after being hit from an attack. They can be guarded because of this. However, if the hit is successful, the throw cannot be escaped. Often, must hit from the front for throw. A great example of this is Tina’s Diamond Cutter and Bass’s Big Bear Slam.

Airborne Throw
Airborne Throw is a throw performed on an airborne opponent. The command is inputted while the user is standing on the ground. There is no way of throw escaping. This is because the airborne throw's derived technique is not escapable. These are mainly used to finish airborne combos.

Down Throw
Down Throws are used on an opponent that is laying on the ground. These throws can be performed when the opponent is lying on their back or front. Only certain characters have these type of throws.

Running Throw
Running Throws are throws performed when a character is on the run. Every character has a running throw, which can cause good amounts of damage.

Wall Throw
Wall Throws are throws that when an opponent is up against the wall and is grabbed by the specific commands. Walls throws can be performed when the character or the opponent is behind the wall. Damage increases with the assistance of the wall.